Tractivvity · Feature guide · Gran Turismo 7

The Portal

A walk through every page in the navigation, and what each one is for.

A walk through the portal

The top navigation is the map. Ten destinations, and this section walks them in the order they appear. Each one is a way into the same pile of laps from a different angle.

BASICon a free account PROneeds a Pro subscription BETAopted-in drivers only
Worth knowing up front

Every destination in the nav opens on a free account. Nothing in this walkthrough is behind a paywall at the door. Where Pro matters is inside one of them — the depth of the Analyze page — and that is covered in its own section next.

Home BASIC

/dashboard — where you land, and the page you will see most. The panels are rearrangeable, so whatever you check first can sit at the top.

The thing to understand here is the scope switcher at the top of the stats block. It changes whose data the whole dashboard is reading:

My Stats

Just you

Distance driven, laps logged, most-used car, most-driven track, consistency, progress tier and your global rank — then your best laps, recent laps, personal bests per track and a car breakdown.

Group Stats

The people you race

The same shape of numbers, scoped to your groups. Where you sit among the drivers you actually turn up against, rather than against everyone.

Community Stats

Everyone

The whole population: what is being driven, where, and how your numbers read against the full field.

It is the same dashboard three times over, and it is how a driver goes from "am I improving?" to "am I improving faster than the people I race?" without leaving the page.

The Tractivvity dashboard with the My Stats scope selected
Empty on day one and filling itself in from there. The three scope tabs sit above the stat tiles. Kilometres or miles follows the metric / imperial toggle in Profile › Display.

Cars BASIC

/cars — the garage, framed as a Starting Grid. The cars you have actually driven come first, each with your lap count and best time in it. Everything else in the catalogue sits below as Rest of the Field.

The Cars page, showing your starting grid of driven cars
Your grid fills as you drive more machinery — the page nudges you toward the ten it takes to complete it.

Open a car and the page becomes about how you drive it. Full specification up top — power and where it arrives, torque, weight, drivetrain, displacement, aspiration, dimensions, PP and class. Then your tunes for that car. Then the part that matters: every lap you have turned in this car, grouped by track, with your best and the delta behind it.

A car detail page with specification, tunes and laps grouped by track
One car, sixteen tracks, forty laps. This is the car-level view of your driving — where this machine works for you and where it does not.

Tracks BASIC

/tracks — the circuit library. Each track holds the reference path every lap is aligned against, its layouts, its sector splits and the fastest public laps recorded there.

The track index
Tracks get richer as laps arrive, because their leaderboards and sector splits are computed from the lap store rather than maintained by hand.

Open a track and you get the mirror image of the car page. Layout variants along the top — a circuit and its reverse and its short courses are separate places to be fast. A numbered turn map with the sector boundaries and start / finish marked. Then Track Facts: how many turns and which way they go, how many sectors, the longest straight and where it runs, the tightest corner and its radius, and a turn-by-turn strip calling each one left or right and early, late or geometric.

Alongside it: your best lap here, the car you set it in, and your laps on this circuit across every car you have driven it with.

A track detail page with layouts, turn map and track facts
Six turns, three left and three right, a 403 m straight from T2 to T3, tightest at T2 on about a 31 m radius. The car page asks how one car goes everywhere; this asks how everything goes here.

Leaderboard BASIC

/leaderboard — the global board. Rank, time, driver, car, class and track, filterable down to the combination you care about. Only laps their drivers chose to make public appear, and prepackaged demo laps are excluded, so a position means somebody actually drove it.

The global leaderboard
Filter to a car and a track and you have the honest answer to "what is quick here?"

Benchmarks PRO

/benchmarks — the page the nav puts a star against, and the one with the most going on behind it. A benchmark is not just a fast lap in a list. It is a lap somebody nominated as worth driving against, and the product treats it differently because of that.

They come from two directions:

Curated

Recorded by Tractivvity

Reference laps captured and vetted by the team — a known-good lap for a given car and circuit, driven properly, with clean telemetry behind it. These are the "what does good look like here?" answer, and you do not have to know a fast driver to get one.

Your own

Marked from any lap you like

Take any lap off the GT7 leaderboards and nominate it as your benchmark. It becomes a fixed target that does not drift as you tidy up old data, and you can share a single benchmark to a group without opening up the rest of your driving.

Then you can drive against them

This is the part that makes benchmarks more than a library. In the mobile app, a lap can be pinned to a live session. Once pinned, the phone is not just recording: it is showing you where you stand against that lap while you are still on track.

Pinning itself is open to everyone. There is no limit on what a free account can pin — curated benchmarks, your own saved benchmarks, community laps, your own laps, all of it.

Where Pro matters is seeing the result. The live dashboard is a stack of swipeable boards, and the ones that read your driving against a pinned reference are the Pro ones. A free account can pin a curated benchmark and record the session; it just will not get the boards that show the comparison while you are driving it.

On the phone, while drivingBasicPro
Pin any lap as a reference✓✓
Trace, Pace and Settings boards✓✓
Dash, Line, Technique and Stint boards—✓

Either way it closes a gap nothing else in the product closes. Analyze tells you where the time went after the fact. A pinned lap tells you where the time is going now, against a reference you chose, on the corner you are in.

The benchmarks index
Filterable by track and car. Open one and you can take it apart in Analyze the same as any other lap — or send it to your phone to chase.
More on this later

Benchmarks deserve a longer treatment than a stop on a tour — how a curated lap gets chosen, how pinning behaves over a session, and how it pairs with Practice Mode. Treat this as the outline.

Drivers BASIC

/drivers — the roster of everyone active, searchable and sortable by laps, recency or name. The useful part is on each card: Closest Fight names the track where you and that driver are nearest, and by how much. It turns a directory into a list of people you could realistically go after.

The driver roster, with closest-fight deltas on each card
Each card carries the driver's laps, tracks, podium badges and pinned cars — plus the one circuit where the gap between you is smallest.

Groups BASIC

/groups — how drivers who race together organise. Join a public group in a click or take an invite to a private one. Inside, a group has its own lap feed, leaderboard, shared laps, shared benchmarks, shared tunes and races. Covered properly under Community.

The groups index
Your groups and the public ones, separated. Private groups need an invite from the owner.

Tuning BASIC

/tunes — the shared setup library. Browse what others have published, save one, run it and rate it from your own laps. You can also duplicate any tune into a private draft, work on it out of sight and publish when it is ready.

The published tunes library
Each tune carries its car, its tags and the driver who published it.

Racecraft BASIC PRO · Your Driving

/racecraft — the teaching side, and it splits cleanly in two.

The lessons are open to everyone. Written explanations of technique — trail braking, throttle rotation, managing a moving reference — each paired with a benchmark lap you can replay to watch it done properly. Read them all on a free account; nothing is held back.

Your Driving is the Pro half. At /racecraft/driver, the same ideas get turned on your own laps: which of these habits you actually have, how often, on which corners, and what each one costs you in tenths. The page opens for everyone, but the findings arrive blurred behind an unlock — you can see the shape of what it worked out without being able to read it.

Which is a fair description of the line Tractivvity draws generally: knowing what good technique is is free. Being told which bits of it you are getting wrong, on your own laps is the paid part.

The racecraft lessons library
The lesson library. Each one connects back to your own history, which is where the free half hands over to the Pro half.

My Telemetry BASIC

/telemetry — your own lap store, and the one nav item picked out in cyan. Everything you have recorded, filtered by period, track, car or category, with tabs for recent laps, a full search and the invalid laps that were thrown out. It is also where you bookmark laps, mark benchmarks, import telemetry and clear out demo laps.

My Telemetry — the driver's own lap store with filters
The filters matter once you have a few hundred laps: period, track, car, category, bookmarked-only and benchmarks-only all narrow the list.

That is the whole nav. The next section takes the single most important destination — what happens when you open a lap — and goes through it properly.

// Analyze