Tractivvity · Feature guide · Gran Turismo 7
The lessons that teach how a fast lap is driven, and the page that reads every lap you have stored and tells you which of them to work on.
Every lap you store leaves a number behind. Racecraft is the part of Tractivvity that reads all of those numbers together and tells you the one thing to change on your next run.
A telemetry trace shows you what one lap did. Racecraft reads every lap you have stored, finds the habits that repeat, prices them in seconds against your own lap times, and ranks them. The output is not a chart to interpret. It is a sentence: squeeze the throttle, don't stab it — about 84 ms a lap.
There are two halves, and they work as a pair.
Eleven lessons on how a fast lap is actually driven, each with a good-vs-bad chart and a checklist for spotting the habit in your own traces.
The same techniques, measured on your laps. What you do, how often, what it costs you, and which corner to fix first.
Read the lessons to learn what to look for. Read Your Driving to find out which of them is costing you time. The rest of this section walks through both, using one real account's output — 3,911 clean laps over 412 sessions.
/racecraft is the front door. Eleven lessons in three tracks — Start Here, Techniques, and Driving Styles & Theory — plus a card straight through to Your Driving.
The Techniques track is the core: one lesson per skill, in the order the skills actually build on each other.
Every Techniques lesson is built the same way: what the technique is, why it is faster, how to practise it, when not to use it, and then the part that makes it Tractivvity rather than a forum post — the same technique drawn as two telemetry traces, right and wrong.
Each lesson closes by handing you back to your own data — a checklist of what the habit looks like on a trace, and a link into your telemetry.
Both the Techniques and the Theory tracks end with an optional quiz. Every answer is covered by the lessons in that track; nothing is graded and nothing is gated — it is there so you can check the ideas landed before you go looking for them in your data.
/racecraft/driver is the other half. It reads every analysable lap you have stored and answers one question: what should I work on?
Dancing on the throttle · Consistent. Two clauses — the habit that costs the most and the thing you already do well. It is a label for how you drive, derived from the findings below it, and it is the fastest honest summary of an account that exists anywhere in Tractivvity.
3,911 clean laps across 412 sessions, all time. 1 thing worth working on.
“Clean” is doing work there. A lap is analysed only if it is complete, valid, not a pit lap, not a demo lap, not discarded, and carries telemetry sampled densely enough to read. Everything else is counted and set aside, and the page tells you what it set aside and why.
Your Driving never touches a raw telemetry array. Every lap is reduced once, when it lands, to a row of measurements — coasting share, throttle reversals, brake release shape, dead time between pedals, off-track share, kerb share, corner-by-corner entry and apex numbers. Racecraft reads those rows. That is why it can hold 3,911 laps in one answer instead of one lap in one chart.
Two things need nobody else: technique that is wrong by physics regardless of track, and which habits actually cost you time, priced from your own lap times.
Every lap measured against the fastest quarter of other drivers' laps on the same track and car, plus any benchmark laps. Habits whose normal value depends on the track — total coasting, brake release shape — live here.
The window control (30 DAYS / 90 DAYS / ALL TIME) sets how far back to read, and the track picker narrows everything to one circuit. Every number on the page moves with those three controls.
Nine measurements, your median per lap, each against the line that counts as acceptable.
| Row | What it counts | This account |
|---|---|---|
| Coasting | Share of the lap on neither pedal | 2.5% |
| Dead time between pedals | Brake release → throttle, as a share of the lap | 0.4% |
| Throttle stabs | Throttle reversals inside a corner, per minute | 3.2/min — FOCUS |
| Brake stabs | Multi-hit brake applications, per minute | 1.2/min — WATCH |
| Slow exit ramps | Tentative throttle ramps on exit, per minute | 0.6/min — GOOD |
| Snapped brake releases | Share of brake zones released abruptly | 60.0% |
| Off track | Share of samples with a wheel off the surface | 0.0% — GOOD |
| Kerb use | Share of the lap on a kerb | 7.4% |
| Full throttle | Share of the lap at 100% | 47.4% |
Three labels, and the difference between them is the whole design:
Two rows are deliberately unjudged. Kerb use has no correct direction — riding a kerb is often the fast line — so it is shown against the reference and never scored. Full throttle reads the other way: more is better.
The week-by-week panel on the right is the same nine numbers over time. That is where you see whether the thing you worked on last month actually moved.
The fingerprint is a median. The median hides which tracks are dragging it.
On this account the THR. STABS column tells the story at a glance: 7.0 a minute at Red Bull Ring and 5.9 at Watkins Glen against a 2.0 line, while Autopolis sits at 2.5 and Eiger at 1.7. The habit is real, but it is not everywhere — and that is a different practice plan than “stop stabbing the throttle.”
This is the part everything else is built to support: the ranked list of what to work on, ordered by time at stake and then by how often it shows.
Every part of that card is load-bearing:
The page itself needs 10 clean laps across at least 2 sessions, so one evening can never define you. Each finding then needs 10 laps of its own, a pattern that holds on 60% or more of them, and agreement from at least half the track-and-car combinations it can be measured on — never fewer than two, so a single circuit can never carry a finding. The threshold it is measured against is written in the code, not fitted to your data: throttle stabs are judged against 2.0 a minute for everyone.
The Focus cards say a habit is wrong. This section says what it is worth, in your seconds, on your combos.
The method is simple enough to trust. Take one track-and-car combination. Take your clean laps on it — laps within 10% of your best, so a scruffy lap cannot set the slope. Line up the habit against the lap time and fit a line. If laps with less of the habit are consistently faster, the slope is what that habit costs you there.
| Habit | Price | Combos | Clearest example |
|---|---|---|---|
| Kerb use | ~119 ms / lap | 7 of 28 | Dragon Trail – Gardens, Audi R8 LMS Evo '19: every extra point of kerb costs ~0.54s. Better laps run 3.8% against a usual 4.8%. |
| Snapped brake releases | ~116 ms / lap | 9 of 50 | Watkins Glen Long Course, Dodge Viper SRT GT3-R '15: every extra 10% of zones costs ~1.33s. Better laps run 41% against a usual 44%. |
| Coasting | ~104 ms / lap | 15 of 88 | Nürburgring Nordschleife, Hyundai N 2025 VGT (Gr.1): every extra point of coasting costs ~7.34s. Better laps run 1.0% against a usual 1.2%. |
| Dead time between pedals | ~40 ms / lap | 6 of 61 | Alsace – Village, Dodge Viper SRT GT3-R '15: every extra second costs ~0.35s. Better laps run 1.2s against a usual 1.7s. |
Two things to notice. First, the ranking is not the same as the fingerprint's. Kerb use is never judged as a habit — but on this account's laps, less of it goes with a faster lap, and it prices higher than anything else. That only shows up because the fit is run against your times rather than a rule.
Second, the combo count is on the card: 7 of 28 combos. A fit needs at least 15 laps on a combo, a rank correlation of at least 0.35, and agreement from at least two combos before it is shown at all. Seven out of twenty-eight is the honest shape of the claim — this costs you time in some places, and the card names them.
These are correlations on your own laps, and the card shows you the scatter and the rank correlation so you can judge the strength yourself — 0.76 at Dragon Trail is a much tighter relationship than 0.41 at the Nordschleife. Treat the number as what the habit is worth chasing, and the corner tables below as where to chase it.
Everything above is a whole-lap number. This is where it becomes a place on the map.
Read the header first: +1.84s through the corners. Then read down the time column until something stops you. On this combo, one row does:
Thirty-six corners, 1.84 seconds, and 1.76 of them are at turn nine. The row also says exactly what is happening: braking starts twenty metres too early, the car is twenty-four km/h too slow at the apex, and because it is so slow the throttle comes back forty-nine metres sooner than it should. The spread column says the corner is not even repeatable — the middle half of the laps vary by 44 metres on the braking point and 75 km/h at the apex.
That is one instruction: brake later at T9 and carry the speed. Nothing else on this combo is worth touching until it is fixed.
| Column | What it is |
|---|---|
| Time vs reference | Your median through the corner against the reference. Amber = you lose time, green = you gain. |
| Braking | Metres before the apex where braking begins, as a delta. |
| Min speed | Apex speed, as a delta. |
| Throttle | Metres from the apex where the throttle comes back, as a delta. |
| Spread | How much your own laps vary here — the middle half, braking point and apex speed. |
| Inside | Your median per lap at this corner: throttle stabs, dead time, and off-track share. |
Two details worth knowing. Deltas printed in amber hold on 60% or more of your laps at that corner, so a colour tells you whether it is a habit or a one-off. And the corner clock runs from 100m before the entry to 100m past the exit, which is why the corner totals do not add up to the lap — the straights are not in them.
Corners are numbered from the start line by the track's geometry. A corner shows its official name once it has been verified in the turn editor.
The last section is the one people skip, and it is the reason the rest of the page is safe to act on.
You are consistent lap to lap. Your laps sit within 0.2% of each other in a session. Pace built on that sticks.
That matters because the fastest way to break a driver is to hand them five things to fix. Racecraft ranks, prices, and then tells you what not to touch.
Switching to COMPARE changes the reference. Instead of your own fastest laps, every habit is judged against the fastest quarter of other drivers' laps on the same track and car, plus any benchmark laps on that combo. Nothing looser — a different car on the same track is not a comparison.
Note the signature changed too — the same account reads Always on a pedal in Compare, because against this reference no whole-lap habit clears the bar. The page says so in plain words rather than reaching for one:
That is the most useful thing this page can say to a driver who is already tidy. The pedals are fine. The gap is geometry, and it is in the corner tables.
Compare also carries a DRIVERS + BENCHMARKS / OTHER DRIVERS / BENCHMARKS ONLY switch, so you can measure yourself against the field, against the benchmark laps, or both. A combo needs at least 3 other drivers and 10 clean laps from them before it is used, and the coverage table names every combo that is still short and what it is waiting for.
| Free | Pro | |
|---|---|---|
| All 11 Racecraft lessons, chart demos and quizzes | ✓ | ✓ |
| P1 benchmark example beside your own lap | ✓ | ✓ |
| Your Driving — signature, coverage, top finding's headline | ✓ | ✓ |
| The evidence behind the headline | — | ✓ |
| Habit fingerprint, week by week, where it shows | — | ✓ |
| Every finding, not just the first | — | ✓ |
| What costs you time — the priced fits | — | ✓ |
| Through the corners | — | ✓ |
| Compare against other drivers and benchmarks | — | ✓ |
The lessons are how driving fast works. Your Driving is how you drive. The first is free because it should be. The second is the product.